Nothing is ever that simple.

Since we last saw our Heroes
Busybodies

So night 3 was 2 weeks ago and due to some lackluster planning (game notes left in desk at work) most of the night was adlibbed. It turned out to be fun. Used the night as a jumping off point for the next 3 or 4 eveningsas the party will be very busy. They turned in a prisoner and used his info to get his cronies. Throw in a zombie fight and it was a fun evening. Lets see what happens tonight. You can follow us on Ustream at Karr Gamenight though the audio stream isn’t fixed yet. Ill post and invite once we have it working to the point that it is watchable

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The Satisfaction of success.

Night two went off well. The party completed their mission. Not much to report. Most of the encounters were very average. The party did succeed at a very large skill challenge. Ill update more this week but the hooks are beginning to form for the story.

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The Grays
Little trouble in big mineshaft.

So night one is done though we left the evening mid adventure. I’d say for our first try at playing over skype using a Ustream feed for the gameboard things went off quite swimmingly. The was enough fun sidebars to still make it feel like college and except for a 10 min prob with my computer there were no glitches.

Of the five of us playing my wife (Mink) is the only newbie. The rolls just did not go her way and i must say i am proud of her because she took the perfect RPers stance of blaming it on the fact that UPS had not delivered her pink dice. Though at the end of the night she did profess to me that she did have fun and was looking forward to learning more.

The gameplay took some interesting turns. The main one being when instead of engaging an enemy Ilikan attacked the chain he was hanging from sending him on a 30 foot fall. Oddly enough it didn’t kill him. The battle went on and the enemy started climbing again stopping to use his second wind. In the last round of his climb needing only a 10 to scamper out and run away from the party a 1 came up and he fell to his death.

At the end of the adventure ill ask a player to give their characters thoughts on the happenings of the previous weeks just to give some in game idea of what is happening. But until next week may all your rolls be criticals hits.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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